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Í. Sarría; R. González; Á. A. Magreñán; S. P. Narváez; L. Orcos. Games math. Adaptive video game to evaluate basic mathematic concepts. Communications in Computer and Information Science, 734, 2017. doi: 10.1007/978-3-319-62743-4_3
D. Pérez-Palau; J. J. Masdemont; G. Gómez. Tools to detect structures in dynamical systems using Jet Transport. Celestial Mechanics and Dynamical Astronomy, 123, pp.239-262, 2015. doi: 10.1007/s10569-015-9634-3
G. Hernández; Á. Martínez-Navarro; I. Argote; D. Coral. Metodología adaptativa basada en Scrum: Caso empresas de la Industria de Software en San Juan de Pasto-Colombia. Revista Tecnológica-ESPOL, 28, pp. 211-223, 2015. doi: 10.37815/rte.v32n2
F. I. Chicharro; A. Cordero; J. R. Torregrosa. Drawing dynamical and parameters planes of iterative families and methods. The Scientific World Journal, 2013, ID 780153, 2013. doi: 10.1155/2013/780153
F. I. Chicharro; A. Cordero; J. M. Gutiérrez; J. R. Torregrosa. Complex dynamics of derivative-free methods for nonlinear equations. Applied Mathematics and Computation, 219, pp. 7023-7035, 2013. doi: 10.1016/j.amc.2012.12.075
S. Artidiello; F. I. Chicharro; A. Cordero; J. R. Torregrosa. Local convergence and dynamical analysis of a new family of optimal fourth-order iterative methods. International Journal of Computer Mathematics, 90, pp. 2049-2060, 2013. doi: 10.1080/00207160.2012.748900
F. Bellotti; B. Kapralos; K. Lee; P. Moreno-Ger; R. Berta. Assessment in and of serious games: an overview. Advances in Human-Computer Interaction, 2013, ID 136864, 2013. doi: 10.1155/2013/136864
D. Pérez-Palau; G. Gómez; J. J. Masdemont. Detecting invariant manifolds using Hyperbolic Lagrangian Coherent Structures. Advances In the Astronautical Sciences, 145, pp. 867-879, 2012.
E. Verdú; L. M. Regueras; M. J. Verdú; J. P. Leal; J. P. de Castro; R. Queirós. A distributed system for learning programming on-line. Computers & Education, 58, pp. 1-10, 2012. doi:10.1016/j.compedu.2011.08.015
E. Verdú; M. J. Verdú; L. M. Regueras; J. P. de Castro; R. García. A genetic fuzzy expert system for automatic question classification in a competitive learning environment. Expert Systems with Applications, 39, pp. 7471-7478, 2012. doi: 10.1016/j.eswa.2012.01.115
R. González; Ó. Sanjuán; J. M. Cueva; C. Pelayo; J. E. Labra; P. Ordóñez. Recommendation system based on user interaction data applied to intelligent electronic books. Computers in Human Behaviour, 27, pp. 1445-1449, 2011. doi: 10.1016/j.chb.2010.09.012
J. Torrente; Á. Del Blanco; E. J. Marchiori; P. Moreno-Ger; B. Fernández-Manjón. < e-Adventure>: Introducing educational games in the learning process. IEEE EDUCON 2010 Conference, pp. 1121-1126, 2010. doi: 10.1109/EDUCON.2010.5493056
F. López; J. M. Martínez; N. García. CAIN-21: an extensible and metadata-driven multimedia adaptation engine in the MPEG-21 framework. Lectures Notes in Computer Science, 5887, pp. 114-125, 2009.
L. M. Regueras; E. Verdú; M. F. Muñoz; M. Á. Pérez; J. P. de Castro; M. J. Verdú. Effects of Competitive E-Learning Tools on Higher Education Students: A Case Study. IEEE Transactions on Education, 52, pp. 279-285, 2009. doi: 10.1109/TE.2008.928198
P. Moreno-Ger; D. Burgos; I. Martínez-Ortiz; J. L. Sierra; B. Fernández-Manjón. Educational game design for online education. Computers in Human Behavior, 24, pp. 2530-2540, 2008. doi: 10.1016/j.chb.2008.03.012
F. López; J. M. Martinez. Multimedia content adaptation modelled as a constraints matching problem with optimisation. Proceedings of the International Workshop on Image Analysis for Multimedia Interactive Services, pp. 82-85, 2007.
F. López; J. M. Martínez; V. Valdés. Multimedia content adaptation within the CAIN framework via constraints satisfaction and optimization. Lectures Notes in Computer Science, 4398, pp. 149-163, 2006.